The meshes look clean and neat ! The unity scene looks too bloom-y imo. More color variations in the albedos would be cool but i gues this is only the beginning so....keep up ;)
hmmm, am I the only one in here that has had the discussion with a programmer: "you can have feature X but we have to cut feature Y to make up the performance cost"
If you're using mecanim you might need to set the root transform rotation options for the animation. Try turning on bake into pose and set the offset so that the average angular y speed is 0.
From screens and videos game looks really weird (which is awesome in my book) I'd like to know more about rpg part, so far it seems kind of deathmatch-y.
Thanks guys :) that's exactly why I post on here haha... the eye of other artists, it looked fine to me at first until someone voiced it out. A good call on your ends (Y)
Some browsers for 3ds Max: http://www.scriptspot.com/3ds-max/scripts/tags/browser Some for Maya: http://www.creativecrash.com/maya/downloads/search?search=browse&x=0&y=0
remindas me of teh technical part of crash bandycood warped, but much more advanced id love to see some Y axis jump and run again action a bit like in here
should be or you could do it this way "for x in y do" only works on arrays, your giving it an integer (listarray.count). for large data sets use the second method as its much faster.
CrazyButcher, Could you show me some code snippets in maxscript? Or hyperlinks relating to this? How do I know which pixel is for which x-y-z coordinate? Thanks Jack