that is not correct, there is definitely a difference from object to tangent, object gets a way better range from the vertex normals that tangent space doesnt. like bakeing a cube is better using object than tangent as tangent after 90º with 2 normal verts gets a bit weird, and object can hold the nmap without a problem.…
For next time since you already made the piles, looks like maya? Is there a similar copy option in maya as in 3dsmax where you can clone an object and instance it so that you can then "edit", the "original" mesh and also be editing the entire pile so that, this situation you speak of with the "ugly-unoptimized meshes", are…
Cross posting in case you don't want to wade thru the whole thread to git to the end results and a modifier revision: most folk r using the alt rmb fer scale navigation in Maya. Now that the Roger is alt rmb-n' wit zSwitcher... tis time to free the key and un-scramble my brain's viewport. ( new hot key is ctl-mmb ) (…
It seems the particle system strains out anything that is not geometry. Things I tried: - Linked a light to a cube, only the cube came out of the emitter. - Grouped the light and the cube and selected the group to come out of the emitter, only the cube came out even though it let me select the group AS the particle, I had…
It's not me it's company I am working for who bought it. I am afraid I am not free to disclose any details. We have super tight non-disclosure, sorry. With smart objects I meant you could make pieces of your photogrammetry scan smart objects, put height or whatever channels inside those smart objects and save them as…
Thanks for the feedback.... My research question is; While investigating virtual reality technology, animation, games, and narrative; 'What are the effective translation processes that portray character emotion within narrative for advertisement messages?' to give you an idea of my project process... here are my aims and…
Good question, Shrike. Since Unity's HDR pipeline allows for shaders to output colors greater than 1, I have written a shader that outputs emissive colors of much greater than 1. Since this post effect is bloom done the right way--no threshold and energy-conserving--only objects that are significantly brighter than…
In my experience you are somewhat out of luck with what you want from maya, at least with default materials and the basic renderer. High quality usually just fails like that on consumer ATI cards, and only sorta works on Nvidia consumer cards. Realtime shadowing... I don't think I've ever gotten that working in maya. And…
Like Obscura said, they use modular textures and tiling to use smaller texture files. They also use proximity LOD (level of detail). basically If you're far away from an object (like the top of the building when you're on the ground) the engine loads in very small resolution textures, like 512x512. As you get closer, the…
Make sure you convert your object to Editable Poly and collapse your modifier stack before running the script. On the surface a lot of the max modeling tools seem similar but they actually call different commands. Editable poly, is an object. Edit Poly, is a modifier. Edit Poly, is a modifier that is instanced across…