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Re: How do I get rid of these lighting artifacts? Unity 5
Reply by
cptSwing
·
Jan 2017
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Unity
Maybe merge them in your 3d editor and hence give them unified lightmap UVs? It's what I'd try.
2 results
Re: Dota 2 workshop monthly competition
Reply by
Wolph
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Feb 2013
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Dota 2
Here's a pic of the high poly from Zbrush. The armor was modeled separately in zbrush and then merged onto the wolf before retopology.
Re: Inverted normal map on parts of the model
Reply by
Ieva
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Sep 2016
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Adobe Substance
@Jerc thanks a lot. I had similar problem. Didn't occur to me to try export .obj instead of .fbx
Re: Questions about normal baking via explosion
Reply by
SuperFranky
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Sep 2014
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Technical Talk
If it's not gonna be seen in the silhouette, don't waste geometry on it. Merge this problem spot together to cover a whole area and forget about it...
2 results
Re: Juggernaut Head - Kevin S.
Reply by
Kevin2rox
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Apr 2018
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Home
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Contests & Challenges Archives
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Shapeways Dota 2 3D Printing Contest
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Shapeways Dota 2 3D Printing - Sculpture
After modeling the front and the back separately, I have now merged both models into one to create the final product.
Re: Lightmass and Its Infinite Headaches
Reply by
Xendance
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Nov 2011
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Unreal Engine
Open config/Lightmass.ini and find the line that says: bAllowLightmapCompression=True and set that to false. Edit: Doh, beat by mere seconds.
Re: Why is there no meat material on Substance Share?
Reply by
lildragn
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May 2017
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Adobe Substance
Hiya Jerc, did you ever finish this one? Could use something like this to get a solid start for a project :)
Re: daylight system 3ds max help
Reply by
MoP
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Jul 2010
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Technical Talk
cabley123: I've merged the two threads. In future, just be patient instead of creating duplicate threads in different sub-forums.
Re: Substance going subscription only
Reply by
FourtyNights
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Oct 2020
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General Discussion
Thanks for the info, Jerc! And I kind of expected updates to leak into 2022 too, so cool. New year - 2021 - let's hope it's better than this one.
6 results
Re: Substance Alchemist to Painter, material looks different
Reply by
19ulrich90
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Jun 2019
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Adobe Substance
@Jerc hey, thx for reply, but with normal channel disabled, height enabled material looks like this With normal enabled, height disabled it looks right, same as in Alchemist.
3 results
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