Eric, yes I do that, though I should be drawing more... Did you also learn how to draw by yourself? Here's few examples of work that some of the freshman did this first semester in Ringling college BTW:
Could you think of any possible reasons why my current curvature is not working? Would it just be the method of creation in the first place? I've only used the convert map tools from within nDo. Thanks eric
I think Eric is right, iteration is key. Often you'll find there isn't one answer or one way to do something, but a framework that will help you iterate quickly so you can get to the best possible combination.
I think I found that other post,doesn't enlighten me much,just the fact I can use F5 thru F8 to cycle the directions...thanks Eric,as normal . Doesn't solve the prob though. John
Hey therr, a little update.. This isnt really a texture feedback thread anymore :P Hope people dont mind. If you can dont hesitate to help me out. @ Eric, thanks got things moving again ;)
Thanks, Eric. The first one looks like what I want it to look like. I'm going to try the second method, but paint the bark diagonally. I'm gonna have problems unwrapping because my tree is complicated.
well I messsed around with the skin stuff all night, still no joy, so after several reboots gave up. lo and behold this morning i turned the pc back on and its back to normal. cheers Eric
I'm with Eric. I had envisioned connecting capped ends (half spheres) sharing the same central pivot, then your outline is always clean. Maybe add a small horizontal capsule 'pelvis', that your hips can revolve in?
i had that mini tut for a while but i never managed to get the snap thing to work either. like eric said, snapping in max has it's quirks and the snap to face stuff has remained uncharted territory for me.
Photoshop saves the patterns on my HDD, but puts it in my local settings folder (WinXP). You might look there... C:\Documents and Settings\Eric Chadwick\Application Data\Adobe\Photoshop\9.0\Adobe Photoshop CS2 Settings