Seems to work now, although when a material's metalness is set to 1, all specular lighting is gone and it just leaves a very dim cubemap... Is this intended behavior or not? At least to me, a material with a metalness value of .9 looks more metallic than one with 1.
[size=+3]STREAM GOING ON TONIGHT: RIGHT NOW (9:30PM PST-ish) >>>http://www.livestream.com/curtbinder/<<<[/size] I might have some people come chat via skype and anybody is welcome to pop in and chat and ask questions and whatever they like.
Hey guys, just a quick heads up: In week 9 we are going to have a change of format. Commador will be kicking off a new thread. We are thinking of moving to a format where the OP changes each week. keep an eye for the thread around Saturday!
Hi My name is Ashish, I am a senior environment modeler from Mumbai, India, having 9+ years of experience in hand. My Demo Link: [ame=" https://www.youtube.com/watch?v=qGAHkcNxl3E"]My Reel 1 - YouTube[/ame] Regards
Woo! I'm stoked you guys are excited for it. It's been a big undertaking and yesterday I was on cloud 9 over the small amount of bugs we have remaining. It's close! SO CLOSE. I'm using the NASA Night Launch theme, its awesomely dark.
Nice update! Desk is feeling pretty solid now. Do you have other plans for the surrounding space? It might be cool to situate the desk within an alcove http://3.bp.blogspot.com/_De_cpyyLtGM/TCBMLos-yiI/AAAAAAAAAVQ/84gzLTtuUM8/s1600/Toppole+(9).JPG
Its looking good especially for a first attempt to sculpt a human head in zbrush. Things that stand out to me are the nose, eye anatomy and ear placement. This site is a great resource for sculptors. Hopefully it helps. https://www.anatomy4sculptors.com/?menu=9&sub=22#body
Thanks, yeah I wasn't sure what to put there instead of the axes, adding another torch would be too much maybe. Initially I was making this as a Tusk hud, but since the sigil and axes appear only on 16:9 I changed my mind.
As you might see the B Model is as i want it,, A is what i baked to and looks Crap Please Advise https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/11205512_10205189379268502_899547772884854887_n.jpg?oh=e6178e32dbcc387902805312ab061eeb&oe=55D2DDBB&__gda__=1440122321_54b601ed028b29910bb98b09070dddd7
Actually it's kind of crazy. I'm not sure what the sight range is but the attack range of the tempest they're showing is 22 compared to a coll w/range which is 9. The swarm host looks really cool too, man the games going to be so crazy again!