Microsoft and Wonder Woman are working together on a fun game design challenge for folks "learning to code". Open to anyone in the 50 united states: https://www.microsoft.com/inculture/wonderwoman-1984/ Good Luck!
Hey everyone, I know its soon but I'm offering a 50% off sale on all of my videos (only $5) to celebrate the launch of my new site. Use the coupon code: HAPPYNEWYEAR Thanks!
i know my first week with CE3 was super hard`, I`ve seen more than 50 tuts to learn everything. I just installed esenthel and it works fine :D THX tobbo
Yeah, scale is based on percent, not units. If I'm modeling something that isn't to a specific unit scale and I need to half in in the X axis, I want to know that 50% is going to do the job, not 23.36 cm.
Good start. But before you move further into detail, I think there is something wrong with the propportions. It MIGHT just be the camera lens, but your set looks somewhere between 30 and 50% too smallscale wise.
Also, I find there's a bug in my modo viewports that makes normal maps display at 200% strength (the actual bake is fine, it's just the display in the viewport). Setting the normal map's layer opacity to 50% fixes it.
They do this in the zBrushCentral forum topics, it makes things super simple. The popular threads there can have between 50 to close to 100 pages, PC threads aren't as big usually, but it would would be a good feature.
On a side note, I am also looking for someone to moderate my personal email account, to deal with the 50 "Reported Post From Polycount Forums" emails i'm getting every night now. fffffffff
East: Pro-tip. If someones post consists for more than 50% of things that look like this: "this is thuh stupidest fucking device i've ever hear of innit. zzLOL" Then you're free to ignore anything they say.