Thanks guys, we're going to be working on some updates to possibly include a very simple leveling system and modifying some abilities (such as the dasher taking less or no damage while dashing) as well as achievements. There seems to be a healthy dose of downvoting coming from developers of other games and that's…
Yea I've been seeing a lot of really neat things out of Fusion, Inventor, and Moi3d. I think that type of modelling could improve in the next few years and be the new standard. I mean even looking at how much the texture process has improved in the past 5 years makes me curious if modelling will undergo the same…
It's been a short while since I updated; there were so many tips/tricks covered that it took me awhile to internalize it all (not to mention getting sidetracked by work/life). But anyways: Step 5: retopology Geometry edge flow should correlate with the angle of bending in order to deform/animate properly. For objects with…
I fucking loved the game, music, narration, style (arts a given). Its my personal hope that more designers take this route instead of acting like the most games can hope to achieve is to be fun and addicting... meth is fun and addicting I hear. but I do think that people getting worked up over the price have a point.…
In game you can pop open the console and use "changesize .5" to adjust the camera height, and use "setspeed .5" to adjust the speed. Unreal characters move amazingly fast and are set to space marine proportions, that is just how their games evolved over time. It used to be their characters where 72uu high like half life…
1) The one with the polys (in white) over it -> the one of the right. 2) There was a lowpoly thread (i've tryed looking at the one in Pimpin' and Previews) but the Search Tool doesn't find threads from 2008. 3) Flip the tile outside of the 0-1 space (I'm assuming 0-1 space means the actual space of the main UVWmap). 4)…
Neox, Australia is pretty much dead to the games industry right now. It's the primary reason why I spent the last 5 months in the US looking for work without much luck either. I've been back in Melbourne a little over a week and it's worse here now than it was when I left 5 months ago! Actually I did try and get one going…
I have a slower machine. It seems like whenever you try to use a brush on a denser model and you use many strokes there's a bit of a lag when the strokes get registered. The issue that they're describing is that when this happens, your model spins around and reorients itself and makes like 5 snapshots of the mesh…
5 Years! Even though you say it was all shite still would be cool to see how you've improved since those early days (or is it that bad :) ) I had a number of hard drive failures last year and now I won't buy any drive with less than a 5 year warranty and good reliability in addition to backing up stuff on multiple drives.…
I dont know, i think it would be pretty lame if everyone had very accurate guns that would kill you in 1-2 shots. That sort of thing sucks in a game where you have to wait 5 minutes to respawn every time you die. I mean honestly, its just a matter of who has a better ping/reflexes at that point. Also, i think the visuals…