What i found helpful when it came to video card performance is to look at the current card naming conventions. For example you have the Nvidia 400 line which is the 450, 460, 470 and the 480 and then you have the current top of the line Nvidia 500 cards 550, 560, 570 and 580. With naming conventions like this i presume the…
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Insomniac Games is an independent videogame developer that has released award-winning hits for PlayStation and PlayStation 2 for 12 years. We created the first three Spyro the Dragon games and the Ratchet & Clank franchise, which have combined to sell over 20 million copies worldwide and have won dozens of awards.…
We chose to leave the rendering loop at 30 fps (default for Unity on iOS). We are at a solid 30 fps on both cpu and gpu on the iPhone 6 and that is with tons of stuff on screen. In the quieter moments of the game, we get around 100 drawcalls (geometry and transparent combined) and the game still renders at 30 fps but it…
Hey wapc, I know that is kind of difficult to wrap your head around the "texel density" topic. I'll try to make some additional sense, based on what I understood by the time (hoping that helps you). :) To have a consistent look from different textures in your environment/game is a good idea to set a common parameter to all…
Hi again, I had some free time, so here is the script with a simple interface. rollout rolTest "Sel Back Faces"(-- Filter Functions ------------------------------------------------------------ function filterObj item = ( ((classOf item) == Editable_Poly) or ((classOf item) == Editable_Mesh) ) function filterCamera item =…
-Nope. it's squared in the equation because it's the root mean square, but it's a unit in itself so there isn't any need to calcul(blabla it's just a superfluous multiplication). -Roughness goes from 0 to infinity. But anything over 1 might not make sense. -AVOID INVERSE TRIG. yes, that is how you do it (with all hlsl…
A lot. 1st thing to take care of for Mari. Then the video card (obviously) the most raw power the better, then the vram, but only if you're working on big projects (like 100+ 4096 Udims). I never tried the GTX 980ti in production but having a titan Z back in the day was a god send compared to the quadro k5200 I have right…
Your rendered bamboo shoots are about 80x600 pixels, which means they need a texture of about (2πr) -> 240x600 pixels for a 1:1 display. Usually you can afford to go a bit lower. I'd go for a 512² like this: Which gives you two separate textures for the sheets, a border for the top edges if you need a broken shoot at some…
Yeah I dont know if I`m into the micro detail on those stripes. I 2nd what slave said. Also for clarification, I don`t think he was referring to the diagonal "danger" stripes, but the little micro, 1 pixel honey comb detail you have in the stripes. (which would be too small to even see in the concept) imo- it would…