Is it just me, or are you completely missing the houses in the rock on the right where the skybridge meets the rock face? The concept shows them hacking into the rockface for housing too, so it feels wrong to me to just meet the skybridge with rock. Presumably the bridge is there because the inhabitants of the pillar want…
Hi @pasco295 I think this work have a nice colors, it builds a good atmosphere. What breaks the impression for me it's very simple wood material on bridge pillars. It's too clean(compared to shark hanger) and have incorrect mapping(near water). Also in this shot foreground trees appear very blurry.
I haven't tried it on mac, but it seemed to work ok for me today when I tested it on windows. I also love how the default option for bridge polygon in the modeling toolkit gives you a twisted result on more complex operations but changing the offset value fixes it instantly. Why isn't that the default?
Hi Polycount community! I'm a programmer and VR/3D gaming enthusiast. I put together the Starship Voyager Bridge (VR Demo). I'm here trying to broaden my art skills and meet and learn from some cool 3D artists. https://www.youtube.com/watch?v=ulYLzGj4JbE Cheers! -tmek
Yay! Been waiting for this release sense you mentioned it was in the works a while back. Looks like it didn't get the mass-bridge or extended dot-loop selector I mentioned, but oh well. Will put it through its paces later tonight and post some feedback next time I hop online.
Maybe it's just me but I think the next is a little to wide... pick-up switch? Also I think the bridge needs a makeover because it looks like its fixed in there pretty well like an acoustic guitar (http://www.elderly.com/images/new_instruments/20N/FG700S_bridge.jpg)and it wouldn't be able to have a whammy bar
Asus GeForce GTX 580 DirectCU II 1536MB GDDR5 running on Zalman ZM850-HP Plus Heatpipe Cooled 850W Modular Power Supply on a C2D rig very shiny.. was gonna go for a full upgrade but sandy bridge monkey business put a stop to that about 3 weeks ago.. arse..
they have added cut tool / slice bevel connect bridge dissolve edge collapse. along with edge loop / ring etc, that all work with n-gons. feels quite nice actually. i even figured out how to get rid of that god damn pivot... i hate that damn thing...
Delete those poly-s, convert to editable mesh, then convert back to editable poly, then re-bridge the holes?:S I dont know yet too what is the problem.What i can say, i can look into your model file if you send it to my email:/Do you want that?
thanks for quick reply :) ya now that you say that it is kinda lacking in that area, theres not really anything interesting to catch the eye to bring you to the windows. what would you think woud be good idea? like maybe drapping an old cloth down the side or like big black tar-ish streaks or something. im kinda trying to…