Its looking really cool. I really like the design. I have a few suggestions. I'm assuming you don't have a poly limit. Add in some type of lantern light on post or on hooks that are hanging off the roots. Go with some type of steal latten with a lot of open light space with metal trim that sort of repeats the root like…
Hi all! looking slicker!! And much better than the temporary grey one. However! There would be no love without crits (this is Polycount after all) hence here are my few. -most noticeable thing : the top banner. I like how it showcases great art, but its functionality is confusing. When I see great art on display I want to…
Hi! I've got a few issues when it comes to sending points of interest to NPCs that are located in doorways. There seems to be an issue where, as a result of blocking off the navmesh (Single door doorways are too narrow for the regular navmesh no matter what settings I use, so I'm using smart links for all doorways for…
Hello, I was wondering if anyone here could share a good workflow for creating game animations quickly? The animations I’m working on are very niche, so I’m unable to use Mixamo or other premade assets. I’ve also tried using mocap, but the cleanup often ends up taking more time than just keyframing by hand. If anyone has…
God this entire thread brings back so many memories. Pretty much every game listed is fantastic. NOLF, Oni, Giants, Shogo was pretty cool. If you can find a copy of Grim Fandango give that a twirl (tim shaeffer at his best), then there was my life sucker Diablo 2 (which still has a pretty decent online community after all…
Stick with the official epic docs to start with - youtube is full garbage tier videos by self professed experts with no idea what they're talking about. I've never tried this one but it looks official so won't be awful https://dev.epicgames.com/community/learning/tutorials/e2V/your-first-game-in-unreal-engine-5 The "how to…
Hey everyone, After watching the awesome video blog by Tim Simpson, I wanted to start applying the advice he gave. This includes documenting my workflow. I was quite resistant to this idea at first, being quite protective of my work until it’s finished. So this is quite scary, but good scary. Hopefully myself and others…
Been a while! went on a couple vacations/trips and now I'm back, it certainly put a dent in my momentum though. But here's what my retopo looks like currently. Its sitting at around 15,500 tris. I'd love some help on optimizing it, I'm sure I have some loops I can remove or silhouettes I could improve on.…
Ionic column, you mean! It certainly is beautiful! Helpful, too. I always look at intricate models like that in bafflement. But seeing how you did it shed a whole lot of light onto the process for me. Thanks! Anyway, here is a skull prop I made for a Tim-Burton style game project I'm working on right now at school called…
sooooo I managed to "fix" my problems with the batch bake artifacting. In this particular case I combined my mesh with a Uv'ed primative cube. Exported them out and just imported them back into maya. magic! it worked. Which is strange because I feel like I already tried this method. But the solution seems to make sense…