From a player's POV think his game does have a bit of CS.GO/CS2 "Black Mesa' - kind of vibe about it alongside old school modding cred as well i.e. Asset Pack Usage - 100% Free (CC0) - No attribution needed - Commercial use allowed Although having both ex-forces and an industry background to be honest are probably…
I'll simply answer in here and not in the Kiki thread as I assume MBauer17 won't mind. I think there might have been some confusion regarding the various AI tools used. As I understand it, there is Promethean for content management / assisted set dressing*, the Feedback/Inspiration tool, and then whatever tool(s) was/were…
Wow ! First Wow ! I'm both very impressed by your level and your kindness to translate your blog post. Secondary, i had met your japanese blog a bit of time before and was really amazed by your models. And for that reason, i would be super interested in seing their topology please. OR even better if you would be willing to…
Damn fine refresh of Myst island. Have you played Myst Online? There are so many outstanding sights and landscapes with conforming structures to be enjoyed. The art Cyan Worlds produces still competes with even todays newest titles. Highly recommended. Go check it out! I've been wanting to remake Myst Online in a modern…
I'm by no means a master, but as DashXero said...blizzard graphics focus a lot more on hand painted details. You are off to a good start, but it feels a little too noisy. Here is an Orc from WoW If you look there isn't a whole lot of detail, it's actually pretty bland. For example the beads around his neck have noise on it…
I disagree Scooby, nowhere in the definition of being an artist is creativity a requirement. No, he's not a concept artist, but he makes damn good art and there looks to be several pieces he did in there from scratch. In his line of work he's likely not given much artistic license, so he's not making armored troopers or…
I think u've gotten the idea of what the crits haha, but here's a PO - This includes: - 1 more layer of light - Continuing the little dots framing the cloth (might be excessive dunno) - Implementing some blue highlights on the more reflective surfaces (wet nose, mouth, eyes & claws). Really going in and adding softer blue…
1st iam717 https://polycount.com/discussion/237071/brawl2-character-r-m-iam717#latest Its a hilarious mashup, love it! A lot of thought process went into it as shown by wips. I particularly loved the small details like portal animation, dice with punching gloves and 'pain' written on Kuato. It also shows nice UV layout and…
A few more updates: More scale adjustments to the scene. The background mountains/Thangorodrim are stupid huge at this point, but I'll probably keep them out of frame to give a better feel of being mysteriously gargantuan. Some initial texture passes on the walls and metal pieces. Further blockout adjustments of the towers…
Finally getting around to posting this up. Back in January I had a 2 Week Art Test for Blizzard Cinematics to work for their In-Game StarCraft 2 StoryMode team. The test was to create a Fel Orc under similar specifications. Here's some of the shots I turned in at the end of the 2 weeks. While I wasn't too thrilled with the…