This tutorial by Ben Mathis can help you merge your detail normal with your highpoly source normal. http://www.poopinmymouth.com/tutorial/normal_workflow_3.htm
I think I got this right. Let me know if there are any mistakes and sorry for any potential misspellings. ::edit:: Curses! Beaten to it by mere minutes!!!
Blenderhead: That one's been reported, and will likely be fixed in the next release. Also, tilt support is already in the Portnov branch, but hasn't been merged into the main program.
The US president and his neo-con cronies made a lot more money out of 911 than that, this guy is a mere pittance compared to them and their warmoungering.
This is where i am at, i guess let the C&C fly for those that check it out anyway: Have yet to do the hair elements on the face. Sry if img is to big wanted to show details, i tried to merge and mix the elements of wax and skin, if this is straying to far from the concept let me know, i figured it looked better than just…