Building a time machine so I can travel to May 19th as I type this !! Just right click and " save as " and let it idle until it starts to download ..it took me a good minute of letting it sit before it started to download but I got 80k/sec after that. http://www.movie-list.net/exclusive/star-wars-ep3-trailer-640x360.mov
Is it OK to have one part of a character model or level asset's normal map mirrored on both the X and Y axis, so that you're only using 1/4th of the texture space? I ask myself this whenever working on something circular, cone shaped, etc . From previous experience I can get it to work in the engine, but am not sure if…
Well everyone was down for another meet up last time we met, so lets do it. I was thinking this friday (Nov 7th) @ 7:30pm at the same Mexican Restaraunt http://www.eltoreador.com/ We can meet somewhere else if no one wants to go there. That's just my suggestion. So far me, Vassago and IronHawk are on board. Who else wants…
Hello Everyone, I start learning animation in 3dsmax. Did this animations in my 4th day on learning phase. I'm sharing max files here, you can download and examine. Rar file contains; Walking, Runnig, Parkour and drinking animations. I'm waiting for your feedbacks. Thank you You can download from here :
schamalamading dong! i think the belley button is too low, a quick head check puts the belley button about 3/4th a head below where it should be. the reason i noticed it is because it seemed odd to have the belley button no located in that cranny between the bottom two abdominal segments
I usually mail hundreds of sites when I release a new app. 'tis the only way. Heres a video of the new water shader in motion, really hope Apple approve it before the holiday starts (iTunes doesn't take submissions from 22nd till 29th) http://vimeo.com/33961381
TeriyakiStyle- Contest starts October 12th, 2014 at 11:59 PM Pacific Time (PT) The deadline for entries is December 19th, 2014 at 11:59 PM Pacific Time (PT) Winners will be announced and posted on Polycount on January 30th, 2015 at 12:01 AM Pacific Time (PT) xD
@kartozhechka All fun concepts! Definitely keep posting these :) cleaning up some assets today from one of our past interns. Here's one: Original drawing is by Colin Searle (btw, he's now 4th year at Sheridan. Super kid! Consider him for work when he graduates!)
Hey, I modeled a gun exactly like this. It's the Beretta right? My advice is, be careful not to make it too "boxy". Remember, a gun has hidden crevices and ounces of roundness to it from the sides. Don't just model from the side view but also consider the front,top, bottom and 3/4th as well.
y, the price is quite an argument. but my statement was related to the content. I saw a video of one guy who used quite many bool operations and it seemed that no n-gon clean up is needed. but i cant get it how sth like this shall work fine with a reduced lp in a game