I suddenly got impatient, and just felt like wrapping it up. So this will be it for now :) It was never meant to be seen up close, but here is a closer shot, just for you, @Stavaas :p Thanks for tuning in, guys!
Thanks a bunch! I'll definitely check that one out. I still need to wrap my head around baking to the vertexes, if that information (the bake) then exists with the model itself and is not dependent on any shader/texture info.
I was finally(!) able to to wrap up this sculpt over the weekend. Tonight I'll start blocking out a wolf companion, ya know, just so he has some company on his pillaging adventures!
See PM for longer explanation. - Copy mesh at bind pose, snap shot, or clone/collapse. - Move pivot on copy. - Skin wrap new to old, convert to skin. Optional: Flog programmer with lead pipe.
xNormal 3.16.11 has been relesed: - Added support Maya 2010 - Fixed a problem rendering tiled/wrapped maps. The UVs no longer need to be in range [0.0f,1.0f]. Feel free to test it a bit. thx.
gotta agree with that. a very super film. handles itself so well. this film had me re-thinking it's themes over and over. a very excellent picture to wrap your head around 5 stars!
Polished and baked! Getting super close to a finished product : ). Might do one more lighting pass but it's about time I wrapped this one up. Let me know what you think!
well looks fine for thoise simple sheet wrapping aorund balls, but I wonder how it will deal with a jacket for example. hope you get a nice looking bunch of creases. have to wait and see
Cloth does work best in straight even quads. Simplest example would be a cape. Just made from a plane with a lot of spans. But its common to have a render geo wrapped to the sim geo.
@frmdbl I never played the Gothic games but it seems like this would fit! @kanga Thanks! It was a fun project to work on. I posted up the final image. I wrapped it up last night :)