A custom brush will save a ton of time, but should be used sparingly else you get that cloned look. You can mix it with some hand-painted "hero" grass. Some tutorials here: http://wiki.polycount.com/CategoryConceptEnvironment http://wiki.polycount.com/TexturingTutorials#Vig.27s_Collection_of_Bookmarked_Tutorials
What Autocon also says is true. Don't expect to go from zero to hero. It's the same to everything in life.. you have to work hard for things.. or do you think, most awesome artists started making cool shit from the get go?
So in this sense should every priest get as much face time or publicity as God or Jesus because they help spread the word? Seriously. Your being upset with nothing here man. If you want to be a hero or famous. Making games is probably not the best route for that.
I am intending this to basically be my progression thread. Hay fellow kids! I have been on and off in terms of working towards creating Game Assets, and looking at tutorials the past 9 months. I haven't felt that I have driven myself the past year for real-life reason, but intend to post on here my progression up to the…
This thread has been REVIVED! It's been a while. Since my last post, I was lucky enough to get hooked up with a short apprenticeship at NCSoft NorCal (Paragon Studios) and did some noobish stuff for the City of Hero's/Villains games. It was a great experience and I feel very fortunate and thankful for the people who made…
so anyway, after much deliberation, i decided to download rather than go to the cinema. i don't want to feel like i've wasted my money on it (sue me bitches). here's the thing: my girlfriends youngest son, is 7. and he's recently watched T2. he expressed an interest in explodey things, so we let him watch it. sure, we…
You're almost there, you just need to focus down and really refine your portfolio. I would say do environments for now (you can become a character artist in the future once you're in the industry) I think you should 'flesh out' your 2 environments and made them substantial pieces of work. The ramen shop is crying to be…
I haven't posted here in a while. I put up a new project on my artstation: I've been making a lot of non-hero/low-polycount assets, so I wanted to try making something with a higher budget while still keeping within a reasonable limit.
Awesome work everyone!! This is being so fun to watch :D ! Here is my layout , I should have the first pass by tomorrow or in 2 days :) 3 camera should be familiar for people who watched My hero academia :P!! https://www.youtube.com/watch?v=187KScU357k
@anura @BagelHero : Here is one with wire frame. This was class project and my instructor gave us pretty high limit for hero characters. (limit of 40K tris exclude weapon, base and hair) @JadeEyePanda : Thank you for your advise. I was thinking about that too. Skin is hard.....