Hello guys! Just wanted to post the answer to a problem I've had lately, and since I haven't seen a thread on it yet, I figured I would post it here for anybody who might of had the same issue! So my problem was that on several occasions I would open a Maya scene of a Character I was working on with a Human IK controle…
I would say your Cambodian scene has the most potential but still could be improved. Your stone texture on the pillars and just above them are more towards the quality you want to be aiming for. Your floor texture looks a little shiny in some shots but looks like a fairly solid floor slab texture I would make just adjust…
I think its pretty much a given that any picture like that will lead to more pictures. I didn't even have to think about it when clicking through to see the rest of the images. Overall, the impression that I get from your work is that your skillset is solid and technically proficient, but the environments lack imagination.…
A quick and most likely final update from me in regards to this scene. Textures and marmoset viewer breakdown for the 1402 card reader and the Selectric typewriter are available in my artstation profile: https://www.artstation.com/artwork/J3k3D I will try to highlight some things I did for my scenes that might not be…
What Hawken is getting at, is that you have a light in the background behind the camera, its casting light into the scene and since you don't have any buildings behind the camera it is flooding the scene with light. He is suggesting a quick mock up of some buildings behind the camera to help fake their shadows. The sun…
I ran into this issue on a lighting only project I did a while back, a decrepit building with very little pockets for light to come through. I pushed and pulled settings for a while and had to stop when I could no longer achieve the strength that I needed. However, for me, that was step one. Your directional usually can't…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel.Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
Hello Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly created folder and send it…
We need an environment artist who can arrange very detailed small scenes in Maya. The scenes wouldnt need depth, just the illusion of depth. MAYA IS A MUST! A strong portfolio will be required. There would be 8-9 of these scenes. The must be textured using Megascan textures. We will reimburse for the cost of the textures.…
Finally found an image that I was looking for earlier and that I wanted to share here : a very cool character design and render by Pascal Blanché. This is from 2002, and was done with much less resources than what we have access to today especially in terms of rendering speed and power. Yet the artist managed to make it…