Hi all!! Check out my new work >>> HCAR (Heavy Counter Assault Rifle) Auto Custom. I created this weapon for "Warface" Game https://ru.warface.com/. Waiting for your comments and waiting for your likes in my artstation ---> https://www.artstation.com/artwork/0nEqzK B)
http://www.intenzeconceptz.com/Movie_0002.wmv http://www.intenzeconceptz.com/Movie_0003.wmv http://www.intenzeconceptz.com/Movie_0004.wmv vid 0004 is the funniest... I WAN' A CHOCOLATE MILK NOW! GET IT! GEEEEEEEETTTTTT IT! I SAID I WANTED MOUNTAIN DEW NOW I WANT CHOCOLATE MILK! YOU'RE MEAN!! YOU B!
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
Okay HDD and SSD both connected to motherboard and PSU (peripheral - IDE/SATA) section Motherboard connected to PSU (M/B) section graphics card connected to motherboard and PSU (CPU/PCI - E) section Don't know what I'm missing
I'm not sure anyone will care as much about a boring diffuse map when they can clearly see that: a) the end result is good and b) the end result was achieved through good normal/spec/etc maps. Or you could just not show the diffuse.
OMFG After shopping around, almost buying but then deciding to wait for years, I finally buy the U2410 last week. It was on sale, and it arrived today! Now i see this.:poly127: Needless to say I'm a bit pissed. Oh well, figures. B
Of course does 3d coat / zbrush have voxel based modeling but the approach is a lot different. In the presentation it was all done with primitives in a non-destructive stack, which is basically the opposite of sculpting voxels per hand with brushes or already collapsed meshes as A/B cutouts
Thanks for pointing that out! It was on my small list of stuff that I forgot :poly121: I also need to add a gearshifter thing for the gearbox. And maybe I'll add a c/b radio if I can find enough space on my car part texture :)
http://www.gameinformer.com/b/news/archive/2011/07/13/report-zynga-tried-to-buy-popcap-for-more-money-than-ea.aspx Report: Zynga Tried To Buy PopCap For More Money Than EA if i PopCap , I would do the same.
Pissed me off when airbrush and paintbrush got consolidated into one tool, with flow settings controlling the airbrush characteristics. This destroyed the ability to quickly toggle between a hard edged brush (formerly B) and a soft edged airbrush (formerly J) with a single keystroke.