Maybe it's just that the floorplates are like 2,5 times wider than a character is tall. I like the proportions, but I'm just struggling with the overall scale. I might just try scaling the entire scene down to 80% or something, and playing like that. But then I hit that snag again with UDK's grid. I can't change it, so…
I think a huge part of the argument is these school give all this hype about the amazing job placement and the amazing pay you will recieve upon graduating, and what's the underlying fact is that job placement could be that you are working part-time at Target after graduating. The AI I went to boasted a more than 80% job…
if faces are of the same smoothing group, try to connect them. if not, they must be separated. Poly's at angles that are 80 adn bellow shouldnt be of the same smoothing group. this rule is very general, so it doent apply as well in other area. chamfering key edges helps if you want to make the the same smoothing group.…
15% of the US infantry are women. I'm willing to wager that's a higher percentage than historical female blade wielding assassins. Yet we don't see any playable female infantry in Call of Duty or Battlefield. The most ruthless cocaine druglord in Florida in the 80's was a female, yet there was no playable female in GTA.…
FF12's battle & exploration happening in the same map combined with the ability to pretty much program your characters with the Gambit system (cool UI with the curved beams too). Playing JRPGs, about 80% of the time I curse when I'm interrupted by a random battle. I can't really give much opinion on FF13, I borrowed it…
Haha, it probably sounds way more complex than it is. Distilling down from that list above is really just: * Export maps from substance designer or World Machine * Displace height map to mesh * Re-project in Zbrush I just spelled it out above in case someone else might benefit, but also for my own memory. Despite how it…
I think I saw that same article, I also cant remember why they went with the ATI. I've also had trouble with ATI drivers in the past and prefer Nvidia but it wasn't an issue that would cause me to refuse to buy ATI, the overall experience was pretty decent. There's an $80 - $150 price difference between ATI (6850) and…
Thanks guys, Ive wrapped up the final details in Zbrush now but havnt had the time to start the re-topology. so unfortunately I probably wont have time to finish him. @Elithenia - Its about 75-80% zbrush, all the trim and hard surface stuff was modeled in Modo. thanks for all the kind words and support though. I will still…
you can get a cheap spyder for around 80 bucks yea? I think it is a solid investment. I recently used the sypder 3 on a whole bunch of computers (only a couple with cintiqs) and the results are fairly good. However, no matter what, it was impossible to match a dual(or more) monitor setup if the monitors were of different…
To be honest, I'm not sure what I want to end up doing. I thoroughly enjoy and understand programming and art, and now I'm looking into psychology because I have a hard-on for memory research (inspired by the early 80's-90's thing with the so-called 'survivor syndrome' and repressed memory therapy cases). I'm…