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Re: nDo - Normal creation toolkit
Reply by
00Zero
·
Oct 2010
·
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3D Art Showcase & Critiques
is there any way to flip the green channel default?
6 results
Re: Any way to make normals more obvious in Marvelous Designer?
Reply by
musashidan
·
May 2017
·
Home
›
Technical Talk
With the default material the back of the normals is a slightly darker shade.
Re: Answered: Quixel Colors Issue
Reply by
Trooper402
·
May 2016
·
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›
Quixel Megascans
I have attempted that and even reinstalled the suite to the default
Re: zbrush matcap question
Reply by
Malus
·
Dec 2009
·
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›
Technical Talk
No, they can't. It reverts the material to the default wax I believe.
Re: UDK player height no longer 96units or...?
Reply by
adam
·
Feb 2012
·
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›
Unreal Engine
Harbinger - that fixed it! I wonder what the default height is...
3 results
Re: V3 - Missile
Reply by
serialkiler
·
Mar 2010
·
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›
3D Art Showcase & Critiques
inside the engine. Whit default settings whit light
Re: Substance Painter - black mask and white mask
Reply by
Jerc
·
Mar 2019
·
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Adobe Substance
Yes, this just indicates what the mask will be filled with by default.
Re: Audio sites / sources?
Reply by
Eric Chadwick
·
May 2005
·
Home
›
Technical Talk
Maybe http://www.findsounds.com http://www.altavista.com/audio/default
Re: New polycount! woo!
Reply by
adam
·
May 2010
·
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General Discussion
I'd be more inclined to use bounchfx's avatar as the default.
3 results
Re: Max shortcut key??
Reply by
FatAssasin
·
Oct 2005
·
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›
Technical Talk
Alt-X on my keyboard, but I'm not sure if that's default.
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