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Re: help: Is my Hip Topology just bad?
Reply by
Plagueware
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Mar 2020
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Technical Talk
Oh I intend to raise the general polycount. I just wasnt sure that it mattered much for trying to isolate and solve the problem.
Re: Maxivz's Interactive Tools for Blender
Reply by
Justo
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Dec 2019
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Technical Talk
Another one I found for the SSC - under certain circumstances, the tool will unfortunately not connect the selected edges as you would intend:
3 results
Re: The art of Good Business...
Reply by
King Mango
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May 2012
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The Q-Branch Quote game!
And I'm about to watch another one. Anyone seen Neds yet? I keep intending to watch it but never actually get to it.
Re: Ashe Illustration
Reply by
Jcok
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Nov 2014
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Contests & Challenges Archives
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Riot Art Contest
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Riot Art Contest - Illustration
decided to change the pose cuz the legs looked rly weird. turns out to be similar to splash art... (did not intend to but here it is)
Re: Skyrim - Cengine, Rage engine , Cryengine , Udk etc
Reply by
r_fletch_r
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Feb 2011
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Technical Talk
That was intended to be a tongue in cheek comment. Its a common comment about gamebryo amoung the 'experts' who bitch about beths games.
Re: Lazymouse for Photoshop?
Reply by
ablaine
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Jun 2011
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Technical Talk
Is it possible to use this with a pen/tablet? I had an older version of it and I had to use my mouse in order for this to function. Is that intended?
4 results
Re: Progress thread: Personal project from a clinical scientist by day
Reply by
MBauer17
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Sep 2018
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3D Art Showcase & Critiques
7.) Beginning the basic block out/retopo of the shoulder armor I'm intending on using. And final base zbrush model + silohuette
Re: Different materials on object instances
Reply by
wes.sau
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Jan 2014
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Unreal Engine
BTW to answer the last sentence in post#3: "Used For Instancing" in the static mesh editor is intended for meshes used in the foliage system.
Re: Raiden's high frequency blade
Reply by
pmiller001
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Sep 2016
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3D Art Showcase & Critiques
Lookin sharp!. No pun intended. I'll have to take a closer lo@Maxilator er work. But it's lookin good to me @maxilator
Re: Brawl Style Redesign - King Character (Tekken)
Reply by
millyparkes
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Oct 2012
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3D Art Showcase & Critiques
Thanks again Chris, Your feedback has re-focused and defined the direction I originally intended. Back to work :D
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