Nodeflex is an exciting concept. As I understand, it will output plain code? I'll just plea for you to take a look at Quest3D as I've seen it was not on your node editors compilation image. I mean, using visual script most of the time (currently Unreal's blueprints and Antares Universe), I really miss the agility I had…
Actually it was considered to be one of the worst, because it was too ambitious and a lot of content got cut to make a pre-set release date. Ultima IX suffered a similar fate. The one most people and fans consider to be the best is Ultima VII. That's where NPCs had daily schedules, opening their shop and baking bread and…
Well, first make sure to work with a proper full linear workflow (RAW output). Your materials are off. The best thing you can do in order to get decent result is to create a simple scene with one neutral environment, one or two area light, a ball, and start from there. Spend time on texture creation is crucial; actually…
I feel like perhaps now is not a great time to tell you that spec should probably be flatter values. why would it be more reflective or less reflective in cracks? It's all the same stone material. I still like the spec method because it gives me more control when something just isn't looking right or I'm trying to make…
I've been playing it for a few days now, though I didn't progress too far. The game is pretty damn good and as a whole reminds me a bit of Snake Eater; my favourite MGS to date. Although it does feel streamlined compared to MGS2 and 3 (I'm talking here about sneaking) these new micromanagement elements are quite fun. I…
most definitely vermillion. for blood money i'd like to see them further refine their gameplay and reward dynamics--as people have pointed out, it's a little odd to beat a mission on silent assassin and be rewarded with a machine gun--silent assassin rank should garner a good stealthy weapon, whereas especially brutal…
I was really struggling with the alien ship position, I think a lot of it boils down to its shape and size. I was playing with it for a few minutes and couldn't really get it right. I resorted to asking the misses what she thought and managed to get it in an all right position. I was even playing with the idea of having it…
where if all you work with are polygons that might be true in that case something like silo or modo is truly in some areas way more speedy and powerful. But max's strength are combining many things in a almost non destructible and non linear way. Like adding a cloth modifier to simulate clothing, or working with splines…
Yeah, I would definitely agree with aesir, the animation feels very linear, and that's hurting it a great deal. I'm not sure how much work you've done so far, and I don't want to come off wrong, but the best way to learn is to just burn through a ream of paper in rough sketch form. This is why I prefer physical media…
Hey, nice work! I think she's looking very good. Couple of minor crits that I can see - her feet seem a little too big, and the shape of them could do with some tweaking to make them less linear, and more form-fitting - take a look at some photo ref of women's boots and try to match the shape. They're rarely as flat and…