Oh, that's a good point. Max's viewport shaders are pretty bad at actually matching the normals/tangents that were baked with the ones they display. Maybe try using a different viewport shader (standardFX should work), as Eric said.
Eric is right, that is what I usually do to solve this issue. In your case...have you tried updating your drivers? If that doesn't work then try downloading a previous build of UDK and see if it does the same thing.
Ok, thanks, r_fletch_r. I'll look into that. @Eric: I do do my research, but at the same time I'm fairly new in this field so it can still be confusing understanding it all without asking specific questions.
This one is from Tim and Eric Awesome show. What do you get when you cross Elton John with a sabertooth tiger? (I dunno, but you better keep it away from your ass) :D
Thanks, Eric. I installed the demo and was messing around with their incldued sample objects. They don't seem to suffer from the problems I was having with 3dsmax, but then again, the demo won't let me use my own objects.
OMG Eric your the most awesome guy ever. You can put the number after the file and it works perfectly. Thank you so freakin much!!! My Demo reel just became a day shorter.
Eric nailed the culprit. You might not have access to premade assets and tools in all your jobs. So you better know what to do then. But when it's already available, then use it. There is just one rule: allowed is what works.
@Eric Chadwick Thanks for the response. That was a nifty workaround. I tried it. Opened it again in 3ds Max, but the Skin Morph is nowhere to be find. It's a bit of bummer. So I guess, it's not possible. Anyhow, thanks again. Have a great day ahead!
@Eric Chadwick I believe MR tangent calculator is pretty f**ked. Have a look at this post: http://forums.autodesk.com/t5/3ds-max-forum/mentalray-bug-incorrect-tangent-normal-map-calculations/td-p/6313176
Eric: That watch is about perfect. It looks like that was done with some volumetric effects. I might be able to do something similar with a handful of animated cones and a few scrolling textures. Edit: Oh, there is an after effects tutorial in the video description.