Hey guys, I'm trying to wrap my head around the setup explained in this article. I think I've got it, I'll leave this stuff as a resource encase anyone else here is looking for similar information. Thanks
I'm starting to get to the point where I feel like I will start to wrap up my Highpoly soon. I did some test renders trying to nail down that composition for the final renders.
Hello! Wrapping up the semester with a mystical fantasy game environment. Low poly sculpts done in Maya. High poly sculpts done in Zbrush. Texturing done in Substance Painter. Rendered using Unreal Engine.
Hey this is coming along nicely! What I think distracts the most atm is that the folds of the pants around the crotch area look bit vacuum-ed. This gives the whole material a plastic-wrapping-ish feel
Update: looking at it, Qt on the mac doesn't implement setIgnoresMouseEvents properly. It wraps the NSWindow into a QCocoaWindow and doesn't provide me access to it. It would take recompiling Qt to add the hooks I need. It's doable, but not a small endeavor.
Update Shoulder / Wraps and Mask almost done - To do Horns / Tail and Throwing Knives.. maybe smoke bombs !! Lo Res - 40% done Weapons will be reworked a little to fit better - scale etc issues.
sick dude. looks like its coming along great so far. only thing id suggest is to change up the wraps on the very top. yours look a bit too uniform and pattern-like.