With modeling it comes down to how good the model looks when shaded. Whether it's polygonal surface shading or sub-division smoothing. There are rules and guidelines and best practices. None are necessarily hard and fast. They can be bent. Everyone has their own way of modeling and getting to the end result as quickly and…
I think the point is (and of course this is a "in a perfect world" kind of statement) proper planning and management wouldn't put you in that position. things still happen and nobody would blame one put in that decision for making the tough call...but it seems that this behavior has become fairly common practice, when it…
Ah okay. Yes, that makes perfect sense. The forward edge of this sword/club wouldn't really be practical for slicing things. (with the staggered spikes and all) A small edge embedded closer to the hilt would be practical for focused cutting. (especially vines) Any criticisms I make based on a model's relation to reality…
Hello everyone! I am very happy to show you my recent work. It was long and painful journey but I am super glad and happy to finish it! What most amazing is that I can finally show it! This my personal project for practice and studying purpose. The main focus was to figure out how to do proper and good engraving. After 10…
@crowlena I did NOT know about changing the angle in the properties to make curves smoother and that fixed my issues, thank you! I like how the sculpted high poly came out even if it no longer really matches the concept. Mostly there are some techniques in Painter I wanted to try since I'm not so familiar with stylized…
That's really cool, as being able to edit things non-linearly that way is a real superpower. This reminds me a bit of how FAOGen is still useful after all these years. As far as I am concerned I am satisfied with doing UV rearrangement/combining using the default Blender baking tool since it does UV channel transfer very…
Howdy all! So, I've decided to finally post some stuff on here, as I'm rusty and in dire need of feedback from you folks to get back into the swing of things. I know a lot of stuff I want to do to this environment myself, but it never hurts to get other's perspective whilst I start working on it. This project is something…
Hi everyone! I am a programmer with a desire to develop by quite basic skills. I wanted to practice my general 3D skills with an environment, so I created this cabin based on this concept from Mauthius Art. I wanted to practice creating a low-poly environment, and this seemed like a good fit. I also wanted to practice…
Don't feel bad about it - everyone goes through this (some of us may or may not have been repeating the cycle for 20+ years) Solo working is the hardest thing in the world, it takes a huge amount of discipline and process to see a project through The secret is to break your project into small tasks that are achievable in…
Very nice design and execution. Looks Gundam inspired. The knee pads kind of look like they would be shock absorbers rather than just armor. From all the armor, I would assume this would be a combat robot. My only point of concern is that those hoses sticking out from the sides of the abdomen wouldn't be very practical.…