Also i've said that i choose this particular character to try out realistic skin and game hair. And i see no point of using realistic skin, when teeth are just a flat block. And, speaking of face, I have a question : how do I make nose and the jaw as square as in the original show an yet her face still would be realistic…
Yes, Ive been there with this problem before. Anytime you have a flat plane meeting up directly with another flat plane you're almost always going to get a seam like that, no matter how perfect your lightmaps are.(I think it is possible to make it seamless if your lightmap pixels line up perfectly, but I found it more…
looks like your shading is terribly broken Either it dosnt get imported properly in udk, or you do not export your smoothing groups or you do not know how these things work. It looks like you use one smoothing group for all. Can you show your lowpoly untextured in your 3d app ? If your normal map looks all "round-ish" and…
This COULD be a cool screenshot. But I can hardly see any shadows, barely any SSAO, a blatantly obvious seam on the carpet next to the left of the character, and all the lighting just seems incredibly flat and boring. I'm hoping that this is a screenshot taken on a lower-spec computer, with the visuals toned down. The…
At first I thought this was a screenshot without any lights on in UTed. Everything seems so flat, your far end brick texture blends so well with the one on the side that you can hardly distinguish the corner. Even the texture on the electric box in the foreground is blown out by the light it makes it flat. Maybe you need…
the easiest way I found to start a character is to the start with silhouette. put a flat color on it so all you see are borders and make a really nice human anatomy silhouette front, 3/4, and profile view. than its mostly just feeling stuff in and tweeking. if I put a flat color on your model than most of it would look…
You may get better feedback if you show a before and after of something worth looking at? You have flats of 2 things, but no before shot. The point of asking for feedback on tools is showing the process, not just the finished result. We have no idea what you`re doing, or what you`re trying to show. So the texture flat of…
The previous comment touched on this but you should have more destruction along edges and corners, this is especially prominent on the bottom part, where there are more scratches on the flat surface than the corners. In real life, since these stick out, they are more likely to get bumped and scratched than the flat…
yeah, the jaw thing was most likely lighting. About the bucket belts, I´m just saying change the color like 10-20% or something, so Its not "made out of bullet" if that makes any sense:P I also think the black leather is looking kind of flat, looks like its just a flat color in both the albedo and the spec, im not saying…
Is your uv layed out properly? If your uvs are fine, then your projection cage could be at odd angles for each vert which could cause this. If you are baking this to a flat plane then just drag the cage straight upwards until it covers your high+low. Also, if you are baking to a flat plane then a cage is useless and you…