The bake is perfectly fine, you are just running into one of the many, many cases of a realtime preview engine (viewport of a 3D app, game engine...) not being in sync with whatever was used for baking. A few solutions : - Using object space normals if you can (universal) - In maya : baking in Maya, and displaying using…
A Direct Draw Surface or .DDS is a texture that is highly optimized to work with Direct X. Most modern game engines use this file format as again it is made to work with Direct X. DXT1, DXT5, 3Dc etc are the different formats that are used based off of what you need that texture to do. For example a DXT1 is a diffuse or…
Hello, my name is Sophie and I am a 3D artist focused on characters and creatures for the most part. This is my portfolio: https://linktr.ee/Sophie_Bordoni_Portfolio I can make 3D models for : * Video Games * 3D Printing…
Hi Polycount Community Our small team at Delta Video Games is developing Mythrealm - a unique Single Player Fantasy 3rd Person RPG with Unreal Engine. The game has a streamlined, but simple core game design and a simple, low poly, but beautiful art aesthetic. You can find out more about Mythrealm on the game's website:…
After taking a few months off Unreal5 because it was more depressing than writing my own engine and using godot .. I'm back to see if 5.6 can actually do anything useful with large worlds... First impressions are that it's much more stable and performant in editor a - which is huge cos 5.4 was an absolute bag of shit. A…
You can have over 100k objects INSIDE Maya LT. You just can't export them all as one file via FBX or any other file format. HOWEVER using the direct to engine plugins your export is unlimited. One has to ask the question why are you trying to export an entire level using ONE file? Even engines that have a fully integrated…
Thanks, that clear up a lot of things. So it's the engine itself that manage pretty much everithing, i must just determine if my material is dielectric or metallic and its roughness. Seems really straightforward. (also... i cant' wait to see some papers about "Inflitrator", it is mind blowing :) ). I think that the…
Hey! I don't think it's the AO but rather the shading in-engine but i will take a look at it tomorrow. Anyways here is a shot of my albedo, as you can see i can hardly remove more. The reason i chose CRYENGINE is because it's the engine i'v been using for the past 3 years and it is unarguably the best engine freely…
Heh good point. The models that can be constructed using the game engine are fairly limited, due to the fact that they have to be constructed out of adjusted cubes. While you can construct some fairly elaborate shapes, you don't get the same control that you would with an md3 model. As to your comment about using the…
Hey again Fat. its looking pretty good! however,Ive just been thinking about this,how exacly can this help a guy like me optermise my models as much as possible? I ask simply becuase I have NO idea of the restrictions of game engines generally,apart from the normal "whats the polycount?" method.....Maybe im missing the…