Honestly yeah, I don't have all of the information yet for that game engine. My problem is that there is not any specific information pertaining to what I need to figure out which sounds ridiculous, with UE4 for example I could stroll through YouTube and have everything I need, but right now I am just guessing because the…
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…
Hey, @papalati ! Thanks for the reply! Great ideas! I did not want to jewelry looks pure gold, just slightly goldish, but mostly made from some strange alien metal. I also did not want it to look brand new so it's dirty a little. I was started from bloody red for the cloth but then downgrade saturation and volumes and…
Another update! Just did a little side project for practice! This time I designed and modeled a game-ready Plasma Canon. Did the base Model in Blender, UV mapped in 3D Coat, hand-painted the normal map details in Quixel Suite 2 NDO and textured in Quixel Suite DDO and Photoshop. All the following images/animations were…
I've met a couple of people who did game art degrees at work. I came off a game design degree and a lot of guys I work with did too. I think uni is great. It offers more than just a degree - and I'm not talking about all that bullshit university lifestlye stuff. It changed everything about me and my attitude towards work.…
agreed, I am also starting to do characters and i did the same thing as you. i would get so excited and just sculpt and add and add more subdivisions as fast as i could to " add detail" in the end my work was bad, and looked like a blob, like Vertrucio said, take your time. go back to maybe your first or second…
I would be almost tempted on overlaying some fabric on the pants, break it up a bit as pope Adam said. Really like what you did with the face, painting in those teeth really gave the orc some character, maybe add a bit more variation to the arms (looks a bit too plain, even for the style your aiming for... i think more so…
It depends on what type of editing you did? Most of the time you're ok to move verts, but not remove then add verts. If you just moved them around you should be ok to do what Eric suggested. [Useless Max Trivia] Each vertex is given a number, the weighting info is stored by this number whenever you go back down in the…
I reached the same conclusion. Its a precision issue of the normal map. the Flat area of the normal is not 128,128,255 but fluctuates between that and 127,127,255 Your solution did not work for me as add/subtracting didn't seem to do anything. What end up working for me was flattening the normal with a value of 2 (1…