Wow, awesome idea and concept, lookin good! I think it would make it more freaky if you would damage/bend one of the rear wheels to have a lumpy animation while he moves.
Right a bit more work in 3DS Max and this is what i have, shoulder pads included. I've tried adding some wear & damage to the character in max but im still undecided if i like it or not.
wow astro, you actually wasted everyones time by posting that? thanks, that really did some damage there. keep up the good work and positive posts man, it'll get you somewhere someday.
Well, in zombie chinko the bodies stacked... But yes, some people should get together and make a rune clone with this, but with multiple limb capabilities (Stealing other limbs and attaching them to yourself for MASSIVE DAMAGE)
You guys are making some dreams come true. The bench is looking decent! Could use that rust damage pass. I think at that scale, it'd be hard to see the specific quality of the specularity.
I only loaded a pack of textures 'coz of web capabilities... Here you can take a look for more pictures. Metal Gear (View in 3D) metal gear damaged (View in 3D)
Well done! If anything, I would add some dirt and more scratches to the feet, as they seem a tad clean for the damage/edge worn on the rest of the model. Nonetheless, well done piece! Congrats!
Spent morning to sculpting floor plates. I left to do damaged pieces and floor is done I have an idea to add little sand mounds ... tell me what you think!
Finished importing the monk statue asset into the engine. I'm going to do another texture set for slightly different damage so that both statues don't have EXACTLY the same cracks etc.
So, it's hard to tell but is this all modeled or is there some sculpting? Would definitely be good to go in and sculpt folds on all the cloth, perhaps some nice damage on the hard surface items, and anatomy of course.