Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…
Is the resolution actually bad? Looks like any of the problem areas are going to be less than 1 pixel in the final image. Also it looks inverted and too deep to accurately match the reference.
We’re a passionate and reliable 3D outsourcing studio delivering AAA-quality assets for games and films. Whether you’re building an indie prototype or shipping a full-scale production, we’re here to help you bring your ideas to life — on time and on budget. What We Do: * Character modeling (stylized & realistic) * Props &…
Hi! I'm leading the development of a 2.5D single player RPG inspired by Ragnarök Online. You can find our YouTube page here: https://www.youtube.com/@MettaOffline We're looking for a 3D environmental artist to bring onto the team. Please dm me a short introduction and your portfolio. We can only afford to hire on a part…
how can autodesk get away with that!! as there are bugs, and there are laughable bugs, this one falls into the later category among all the problems that maya has, this one is the most telling about the status of the software and the conditions in which it is being shipped…
Hi everyone! I’m Jean-Luc Hernandez, a freelance 3D artist focusing on stylized asset creation for video games. I specialize in PBR texturing (Substance Painter) and hand-painted rendering, working mainly with Unreal Engine 5 and Unity. 🛠️ What I do: * Stylized 3D props & environment assets * Game-ready topology & UVs *…
I made a Breakdown about the fur (sheepskin) used in the corset of my last model. I hope it is useful. for more images visit my portfolio: artstation.com/victorsantos
Any constructive criticism welcome, (mainly the anatomy!). I plan to improve the ribcage/oblique area and the musculature on the left (raised) forearm. Once the body is complete I intend to smooth it with claypolish then create the spider symbol. Reference: