Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
Had a lot of fun working on this! This is a fanart of Trevor Belmont from Netflix's Castlevania. I always wanted to reimagine him as a handpainted game model so here it is. C+C welcome here especially since it's my first male character and action pose rig ^^; Artstation Post Link Character Rig is available for Free on my…
Hey everyone, Here's the current environment that I'm working on in UE4. I'm basing off Cenote Angelita and taking it in more of a Lost River/Subnautica feel. However, I'm currently lost with where I should take it and what would really bring it together nicely to complete it. Any C&C is more than welcome! Current Version:…
Hi everyone, I would like to share a project done to experiment with fibermesh on Zbrush and lowpoly using haircards to make fur.The low poly is still in work in progress, since it's really hard to achive the result I want, but I'll post it soon to have feedback ^^ I've only posted it on my instagram for…
No, nothing to do with C&C. Link The engine needed to play it Screenie: It doesn't look great, the textures are just rudimentary affairs but I know I won't get anything done if I try too much to get decent graphics going (the map is not part of the mod). Get NTAI and set the unit limit at least to 1000 if you want to try…
Hello everyone! I'm Game artist by now and very interest in Game VFX, i have an idea for Fiddlesticks champ, "W" skill, its looklike Darkstar champ alreadly we have.. This is basic W: https://youtu.be/Wg7ngAbU4MM?t=8s This is my idea: https://www.youtube.com/watch?v=19MF15T1MQc&feature=youtu.be Thanks and welcome C&C :D
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Ok, so I definitely hit a wall. No matter what I try I cannot pass uScreenTexCoordScaleBias into my function once i'm trying to do it in the diffusion subroutine instead of albedo. I'm sure it has something to do with the way I wrote the macro because I don't really understand how macros work... Either way, here's the code…
Good work on texturing! Unreal is more "sensitive" to roughness textures. That's why they often look a bit more slick than in other software. As for C&C, I'm noticing that original photo has more cleaner and less saturated materials. You also have a different arrow shapes and number sizes. But overall it looks nice :+1:
Small update - I have changed the proportions a fair bit, trying to take note of the suggestions you guys made. I'm still not 100% on the face, but its getting there. I think I'm going to possibly stick this on the backburner for a while and attempt the Mixamo comp, not sure just yet. C&C welcome as always! Fango