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If you look like a 25-50 year old male or female with a t-shirt, pants, and walk around with your face in your smart phone you can pretty much "belong" anywhere.
You can use the baked maps from your sculpt to make a texture that has pretty much atleast 50% of the painting done. You just need to clean up the baked texture after that.
Not sure if anyone has mentioned, but I think the backseat area would look cool if it had empty shells all over it from the .50 cal. Otherwise the model is kick ass, nice job
It shoots standard .45 ACP rounds, and uses standard M1911 magazines. The large "barrel" is the integrated suppressor; it's supposed to be completely inaudible from 50 yards (assuming you're using subsonic ammo, of course...)
50-100 units is a lot. You'll want to avoid bones for this many characters, on a mobile device. Better to use a vertex shader to move the leg tips around. Besides, they're going to be tiny right?
It makes sense when a a dozen .50 cal bullets hit a guy that he blows into pieces. It is moronic violence for the kiddies when they have a person's face explode because it's bumped into some loose snow.
I was expecting it to be 50, but it turns out you can go beyond that. So I'll have a guess at either 100, or whatever level you end up once all skills turn 100.
Is there a compiled version for maya 2010? If someone already ask for it can you link me to the link. It's kinda hard to read 50 pages straight. I got up to page 20. Thank you.
Although we plan to have 50+ creeps/dragons on the scene, we will also plan to have 5 different dragons, and 12 different creeps. That would be 18 different things getting dynamic batched.