@Olingova @Apocrs1980 This is the shader remade to ignore opacity, subsurface colour, AO and pixel depth while applying a range limit to normal and wind: I re-interpreted the solution mentioned in Olingova's link to make a distance calculator that would work as a mask to decide whether to apply alpha, normals (replaced by…
I just paid £25 for Crysis 2 on Steam :D No idea if it's any good but it looked to have a kinda cool story and I've not played any FPS properly since HL2 almost a decade ago... no doubt I'll generally just run around looking at everything to see how they made it :D FPS are great if they have a good story I think... I tried…
It's an SD card adapter. For $25. Simcards are a little different, as they are generally not frequently removed. SD cards are removed all the time in order to transfer data where-ever. The reason why standardised SD cards do not sit flush with the Macbook case is simply because the drive is not spring loaded and you'd…
You'll get a lot more talk about animation studios on CGTalk or the like. Polycount is about games by design. That being said, there are a lot more jobs for modelers in games than in film. Pixar, for example, has something like 25 modelers out of 1200 employees. Generally speaking, film/advertising jobs pay better but…
21 - 24 Nov 2017 * Divided assets into two categories: foley and creative. Creative assets need more design and concept than foley assets — they are greater opportunities for expression and require more experimentation. * Bought some inexpensive props to record. * Tried recording some impact and wing sounds... gonna need…
I'm in the exact same boat with you. I'm 25, full time work and doing 3D games stuff when I can. It's so tiring and crushing at times, especially if you're unmotivated on a precious day off. I had a mini break down over 'wasting my time' yesterday. I find allowing yourself the rest and pacing yourself is best. I can't…
There is a link in the first post: http://www.polycount.com/forum/showthread.php?t=97311#9 To a technical thread that shares some of the steps we used. In a nutshell it is about diabling several things in your renderer such as anti-aliasing and texture filtering and then running a script over the sprites to add a single…
The metalness workflow is just a different way that PBR is implemented in some engines, so the base knowledge and understanding is still the same. The metalness workflow benefits from saving texture memory by basically getting rid of the spec map all together. The final results and the actual shader is basically the same…
#1) It really depends on the object. But for most of what I do, EQ is dead on. High first, low poly second. If you do low before high there is so much that could change. It leads to a bunch of remodeling and re-unwrapping, just a pain in the ass. Often in the case of environment work depending on how you maintain your…
Biped uses TCB values (Tension Continuity & Bias) instead of the standard F-curves to interpolate between keyframes. What you want to do is change the Continuity value to Zero on all your keys to essentially get a linear movement. To access the TCB values select all the keys you want to edit, right click on the keyframe in…