I don't get why you think that. The game forced you to be online for a single player game. If you lost your connection, you lost your progress. "Invasive" probably isn't the correct term in this instance. Maybe "abusive" would fit that particular DRM. My main problem with those types of measures is that they wreak of…
Leaves can vary quite a lot in terms of roughness and translucency. Also, often the backsides are more rough. In UE4 there's a two sided shader that works quite well for foliage (at least for my purposes), there's also a node called 'TwoSidedSign' that returs 1 for the front facing side and 0 for the back side. It's quite…
Thanks for the help everyone :) So regarding something you mentioned Fab_G; were the "strong mesh shading gradients" I'm assuming you are talking about the dark lines along the sides of the legs? I made a high poly detailed table then baked the details onto the low poly version, but maybe that was too much and is leaving…
I was really eager to see the new character creation screen, but I have to say I am very disappointed by its presentation. The soldier is stuck in that far side of the layout, not spinning nicely (it takes multiple mouse drags to make it fully spin around itself), there is no way to zoom, and so on. And while the gear is…
Hi guys, I'm working on a more or less complex rig for a character, and it so happens that i need some aspects of his geometry to fade in and out at specific moments of his animation. I would like to do it with a custom attribute linked to one of his body parts that would combine all the sliders necessary to control every…