or unreal, if you want it realtime. vanilla xgen can be moved over to unreal using some scripts, interactive groom can export to alembic out of the box (but misses root UVs) or convert the hair to geo and render that in marmoset
@jth852: The space background is a skybox and then the Earth is a rotating shader. We baked in the earth reflection using reflection captures in Unity. All lighting in the scene was 100% baked there were no realtime lights in the scene except for the spinning satellite haha.
Current gen has also the "features" of nextgen, like tesselation, FXAA and realtime global illumination (www.geomerics.com). All of them are being used on current consoles with a limitation. So I would consider next-gen a reality already.
Thanks! There is no lightmap here - just basic realtime preview. It's working okay as it is, I think. And, well, there shouldn't be any static light on those tools. Movable physical objects. Saw has a single polygon for a blade, with opacity map.
well, plenty of studios use inhouse technology so that's not going to matter, really. at best all that matters is that you can demonstrate in one way or another that you know how to build stuff that works well in realtime tech.
Solid start, it's always a good workflow to blockout first. If i were you I would take this blockout into the UDK and present a similair render with realtime lighting and ambient occlusion, which the UDK offers. Looking forward to more.
it depends on what you are doing, but since this forum is for mostly game art and that is likely the context you are working in neither. Your best show your work off in a realtime engine. Unreal Engine 4, Unity or Marmoset Toolbag.
nice work Marcus! the sculpt looks very nice and clean. what is the render from, realtime or offline ? the spec map feels a bit too uniform, so does the gloss map but other than that the textures looking nice.
there actually is another nvidea techdemovideo where they show thousands of instanced houses being rendered in realtime even with a speedcomparison to DX11 if i remember right. but yeah this video realy isnt the best they could do, even artisticly it is not that special
Realtime shaders? Since your getting less FPS even with non shader work with Nvidia consumer cards. Which would correlate to even more slowdown with larger scenes. Yes; don't get Nvidia consumer cards.