It's been months, but I managed to finish the guitar. Definitely not a small practice project in the end. Here it is. I also rendered a little video of it and put it up on Youtube, convenient redirect link here: http://limeforce.tumblr.com/guitar. Higher res version of the image here. 95% of modeling done in Maya, textures…
Hi PCp, Nothing to complain about this time :) but I thought everyone would benefit from this as I was a little bothered by the icon less app, so I converted the 8monkeylabs logo into an icon for marmoset for me and I thought I would share it for those that wanted an icon for marmoset.…
I wouldn't go out of your way to lower the polycount but make sure you are using efficient models at least. Don't have decimated pieces in your meshes...good edge flow should be good enough. I would put engine logo in for sure...I use marmoset on anything I render for my character stuff. Stuff looks pretty good though man.…
Tidying up of the UV. This includes fixing things that don't project correctly, adding new elements (magazine details, additional shading) as well as fix up the alpha channel to save required details when the weapon is battle scarred. Weapon wear test. Retains the grip and blue lighting. I am happy. I've also worked on a…
yeah make beautiful game art, preferably low poly or 2d game art, and if the studio is small be versatile, often the studios are not very big and need you to help make some special effects or ui or make a logo design. Im not saying you have to have some giant crazy portfolio full of bits and bobs but just mention in your…
@Eric Chadwick I understand the part were you dont have legal rights to copy a design/logo or whatever they have and sell it, what i dont understand its the silhouette part. How do i suppose to model for example a sci-fi weapon but still look real and has silhouette/dimensions from a glock if that is not allowed? Or a…
put an arrow in the blue orb so it reads so... as for simplifying things, ditch the right menu and make each sub-section a thumbnail (logo or whatever) in the actual page. the content images can be then presented in full, as one long scrollable page. if it's overblown u can also make NEXT-PREV pages (with even more cool…
That may be, but the presentation is loaded with poor design choices which you could easily correct. You've got alot of junk in the picture with your actual material taking up very little space. Lot's of logo's, large, distracting fonts, and other things that don't need to be there. It's just a mess to look at and dosen't…
I'll go ahead and remove those two blurry drawings from there, as for that little guy in the corner, i can replace him with a thinner website logo and then just add him to my 2d section of the site. As for the thin white line shading, Do you mean on my armor texture? I was following Some advice that said if i keep medium…
I have free long distance so if you guys want to meet up i guess i'll organize something (or try to. ) I guess you guys could email me your real names and numbers so we could set up a good location and time to meet? Or i could just go out, get a tshirt, and slap a big huge polycount logo on the front of it and walk around…