This is beautiful character art, but I'd say I'm not seeing a lot of the likeness in the face. The features here seem very angular, especially around the bridge of the nose and the brow line. I'm not directly comparing, but I remember Ellie's features being much softer. Again, though, technically this is looking excellent.
http://sae.edu.au/courses/games/bachelor-of-games-development/ For those who are following sae is the school that I am currently enrolled in I'm thinking about bridging into this course next year but I'm not sure? Opinions. And uk is definitely a optician as a lot of my relatives live there so accommodation is sorted ;)
Wow, need more info but, wow. That lower lash doesn't look painted on... They nailed the watery track around the lower lid along with the sliding skin. There is something strangely pronounced about the bridge of the nose? Considering the attention to detail everywhere else I lean toward it being part of the character.
thanks! I think I'm going to be using a lot of Valve's props, but I will probably be modeling & texturing a few of my own (custom signs and a collapsed bridge come to mind) as well as creating a few custom textures. As for the links, I'd love to take a look if you're up for sharing 'em. :)
CS2 makes my machine crash when i leave it on for several hours when im modeling, i learned not to leave large files with many layers hanging around indefinitely. And im in love with Bridge, i can quickly get several textures of my choice loaded in a flash.
Hello everyone, We're a passionate indie team that has been developing an RPG Fantasy game for about a year now, and we're on the lookout for a talented artist to join our journey. This is a passion project with plans to launch on Steam, and like the rest of us, you'll be earning a share of the revenue—making it a RevShare…
I agree, it looks like it was a huge project! The stuff you did render out (especially that cabin on the lake and the train over the bridge) look really good! You've really captured the feeling of these being minatures! Thanks for sharing! If do you end up poking at the some more in the future, please post more!
Try the white one with a gray color i think in zbrush i forget the name exactly. Upper eyebrow bridge, and cheek definition could be added. Ref: https://i1.wp.com/blogs.princeton.edu/paw/files/import/i-60fceea6bed43b37607dddef0fde41c3-feuerstein.jpg?w=625 As far as i can see that is it, good work otherwise.
create a flat polygon in that angle like bridge 2 edges to create it create a box with auto align align your symmetry modfier to that box ideally you work flat and instance into place. or if you created it, rotate in place and use symmetry while keeping the transformation, reset xform will obviously kill your rotation
try picking up several shocks before using them... its much harder to evade 9 shock domes rather than 3... and dont use them when you know the 1st is right before a split route or a bridge/tunnel... but sure, if the player in 1st is skilled enough it can get hard :)