@Rmunday Oh! Wow, glad to see some work done with it. How fast and intuitive was the bone placing+wieghting/rigging process? Edit: Oops, I forgot and figured out you have to place and weight bone before importing mesh into software. My bad
We are looking for two talented individuals to join our team: one Character Artist and one Environment Artist. 🎨 Seeking 3D Character and Environment Artists/Modelers! We are launching a new 3D children's nursery rhymes series for YouTube and are searching for skilled 3D modeling artists capable of creating stylized,…
You will always hear about bad companies, because bad working conditions and having a shit time makes people want to write about it on the internet! Not many people make a thread for 'How awesome it is to work at *****'. For every bad studio, there must be 10/20 good ones. Get a good folio and find a good one.
Man this sounds horrendous from the reviews...am I the only one who wants to see it MORE now? I mean, if it were so-so bad, like most bad movies, then eh, who cares...but this sounds gloriously bad. A movie this terrible only comes along once a decade! I need to see it in the theaters!
I'm tired of bad guys getting up after being knocked unconscious or dazed on the ground. If the hero knocks the main bad guy to the ground, the hero should then kill the person. Make sure he's dead instead of stumbling away and then getting surprised when the bad guy stands up again and nearly kills you again!
Those screen seem to fulfill every bad cliche of bad next gen games, yet the overall style is quite nice. I am seriously confused But after watching the gameplay trailer I am really not impressed at all. The animations suck (way to quick, and bad blending) and the gameplay itself seems boring as hell
I agree with JacqueChoi, pretty bad as far as visual reference goes. But, it could be a handy study aid if you're trying to memorize some muscle names or something. Also, i find it funny they include audio clips to read the names, except it's a computer generated voice that pronounces some name wrong. I can't see what use…
It looks almost perfect and way better than what we have at the moment. It seems that max feeds bad and different tangents everywhere. The scanline bug is very strange.
Your stuff has too dark black shadows, black shadows looks bad. Check other games: http://cache.gawker.com/assets/images/2009/02/custom_1235003547952_dunmurogh.jpg Maybe you could think on that for your next projects. Also If I would hire you I would like to see more wireframe and textures. Cheers
zbrush doesnt like triangles very much..There seems to be a bunch of edgeloops that are doing nothing. If you want a good example of a base sculpting mesh look up "baseman" on the forums here It's not a bad start. Remember to use lots of reference( reference other peoples topology, photos of the human form, strut in front…