at this stage i would recommend blocking in colour; it'll help with grouping details and getting proportions right; you can drag your concept in as a texture, apply it to a plane, then colour sample the texture (shortcut c) and go from subtool to subtool, rbg > fill
Notice how the handles along the Y-axis are locked symmetrically by default when creating a patch grid. How do I unlock the handles so that I can move them independently of one-another?
Hey everyone, I'm entering this contest and going for a redesign of Morgana as a Succubus. Started from a Sphere in Zbrush and trying not to use any other software so far and sculpt everything y and ( dynamesh + extrude ).
Is there any way to set it up so textures applied to an object in zbrush are automatically flipped on the Y axis when the obj is exported with txr enabled?
Your best bet is to duplicate your mesh, rotate the duplicate 90 degrees, then project the details from the rotated duplicated to the Y side of the original.