ahh right, sorry thought u were talking about the high poly, derp, yea it's all part of the same mesh in the low poly! and yodude87, yea at least someone can guess it lol. your prize is in the mail, though i don't think your gunna like it...
Typically in a larger production there is a reason you have people dedicated to just character art. or AAA game dev and even for smaller games the amount of time it takes to make one good asset is immense, taking weeks and months for certain assets. Its a full time job. As a solo dev you need to consider how much time you…
dustinbrown I know what you mean, that's why I've been thinking about it. Jackablade, , Oh that's nice, are you working in a game company or something? Game dev must be interesting but I'm more likely into environment art. :) Hey Fwap, Really? So its all about the basics in your freshmen then? I think I really need to…
I can understand the sentiment, but I think that devs shouldn't be that childish and they should think about the consumer first and what they want. I feel like many devs just don't care about gamers' feelings. Sure they made these cutscenes and I shouldn't skip them if I want to understand the story. But the question is:…
It's not all based on the dl'd leak build. The lack of DX 11 is based on a news article on a swedish overclocking forum, the lack of SandBox 3 based on a dev tweet that has since been deleted (hah) The lack of actual graphical settings and keyboard layout settings is based on the demo (seriously, I'd understand if they'd…
rushing succkkss haha 3 months is not enough to get a character done.. least not when you are developing a concept... Thank you for the feedback. I'm def trying not to stress.. stress plus lack of sleep leads to me getting sick for sure haha also why I try n get a liill sleep in... if I have to I just sleep at my desk... I…
Ah so thats what it was, when I first signed up I saw Jose Dieck on the full sail list but didn't see anyone there who met that description when I got there (was kinda excited meeting local dev). I did work with a dev from 50 cent bulletproof (he did the UI) so yeah that was fun XD. Never thought I'd get to say that. I was…
Hey I hope this helps. You seem to have the whole thing mirrored along that edge on the side, but what you can do it delete that and just connect each edge together straight across like shown. I'm not sure whats going on in the purple part, but if it isnt floating geo, you may have some issues with those edges terminating…
- modularity is the enemy of a convincing scene. Do not encourage new artists into it until they can hand-tool an environment with the deftest of touches and have set their own benchmark. - to the people who post in crunch/overtime threads saying how they down tools at 6pm regardless of the situation and how great they are…
Yeah, out of all the engines I have used in the past. I enjoy making dev blocks with those orange textures more then anything. They always give off a nice mood regardless of what your doing and if you have a nice blue in the scene it really contrasts the orange :D ! (sucks sometimes tho because you don't want to leave dev…