Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
A. Why do most people using UE4 forget to place reflection actors in their scene? Could really help with this. Can't wait till there's a proper LPV system though. B. Gah it's JJ Abrams, I'M BLIIIIIND!:poly142:
If you're seeing WHITE as the theme, I will assume you're viewing on mobile. That's busted. I am surprised you got it to load, honestly. It's our top priority to A.) Make it work and B.) Make it look like Polycount, and not white.
Not the case, this is not editable mesh where invisible edges permit this behavior, vertices in editable poly can exist only a) when there's at least two edges connected to them, b) as isolated verts where nothing at all is connected to them.
Bleed the edges for sure! A lot of artefacts at edges is caused from not bleed pixels around islands. Use "Solidify C" from flaming pearls. Free photoshop plugin package. There are A and B presets but for me best works C preset.
Here is a trick. Instead of just pushing it outwards, use soft select to "comb" the verts in the direction you want the fur to flow. Much more convincing as fur that "flows", which is the majority of animals. B is just pushed, A is pushed then "combed"
The japanese apparently and its better than hellmans too !! http://upload.wikimedia.org/wikipedia/en/thumb/b/bd/Mayonnaise_Kewpie_Japanese.jpg/272px-Mayonnaise_Kewpie_Japanese.jpg My bitch for the end of the year.. hmm got nothing to bitch about .. damn that fucking sucks..
3rd generation cintiq... almost affordable coworker picked up the 12wx... it's pretty cool, but I want the one bigger :B means I'll have to count pennies for a while... especially since I need a new computer first.
hm..i would give it some more strong highlights and fix the b«clothing, right now it doesnt seem like folds, use more dark color to define fold depth and slight highlight . Still a solid piece
sweeeeeeet! at this stage of texturing it looks like alot of that geo in the torso could be omited b/c its not really doing anything. just an optimizing suggestion =) not sure what else u got planed, might need it after all!