Thanks guys! If the videos help anyone in any way then they were worth making for sure. With that said, I made another one for the ESL One premium ticket Sniper weapon. This one is a bit better than the others considering I filmed the entire thing from start to finish without the weird gaps found in the previous videos.…
Have you checked out this? http://forums.epicgames.com/showpost.php?p=27011805&postcount=13 I personally haven't messed with cloth in UDK yet only looked into it briefly. I've only worked with it in Max and Maya. UDK always seems to have some of the craziest names for the properties... good luck! Hope that helps!
Thanks for the suggestion Vig! I found a few patterns that seem usable, most of them are verry "flowery" or celtic though. Do these tendrils here have a specific name I could google for? http://www.shootinguk.co.uk/imageBank/cache/p/Purdey_Woodward_shotgun_engraving.jpg_e_396a279009743b84848c0932fe048b5b.jpg It seems they…
http://www.filmweb.pl/video/wideo_wywiad/Tw%C3%B3rca+gry+%22Transformers%3A+Fall+of+Cybertron%22+specjalnie+dla+Filmwebu-27734 Just ignore the subtitles.
Yeah im running GTX 275 and my housemate is running a GT8800 and we both had the same issue since installing the newest update. So yeah seems like its across all the cards at the moment and its down to the newest patch.
this, i just got the 2713, out of the box it was extremely close but because i have two other monitors i had to calibrate them all so they match each other. right out of the box you probably won't notice much difference (if any) as they factory calibrate the 2713 range to sRGB, but over time it could slip so definitely…
Thanks guys, Zwebbie - I wonder how that level would look in UE4? Kitty|Owl - The Third and The Seventh - If only arch viz was always like that, such a fantistic piece of work. glottis8 - I will look into that, got any links? Also Dream Koala - Odyssey http://www.youtube.com/watch?v=02eupttyYDU#t=279
Everyone on here has pretty much touched on what a technical artist does or can do. In our studio it definitely runs the gamut and our backgrounds vary from previously being artists to directly out of school programmers. I'd say understanding everything from tools to pipeline and game engines such as UDK are all very…
No perfect, but its a starting point... http://farm1.static.flickr.com/100/270095947_4c7463e60b.jpg http://www.hows.org.uk/personal/rail/liz01.jpg http://www.hows.org.uk/personal/rail/liz02.jpg
Just a quick and dirt paint-over. Not sure what guidelines/rules you have in there for the colours etc, but it's a suggestion at least :) http://img827.imageshack.us/img827/2756/pocat.jpg