Hi everyone. I've created a shader override for maya in vp2 with Zebra Curvature clay reflection line and drafta Analysis to better understand the surface continuity. For anyone want a good 3d model this is a must ot have. https://youtu.be/PwiVDEOUQxI The link on my gumroad on video description on youtube.
- get unreal engine - download one of their sample scenes, and backwards engineer it - grab an online scene /w youtube tuts and work through an entire tut start to finish to understand the parts involved, FINISH IT. Dont even think about doing your own thing until you know your tools. - then grab some reference - avoid…