Tried to work with both Sculptris & Cintiq for the first time and decided to make this quick sculpt from imagination. The goal is to start sculpting more frequently and getting the anatomy-parts better step by step. model
Really helpful one, it's always nice to have things written up step by step, and even better if using Max haha, not too many Max users in this forum from what I've seen.
I don't think it would be wise to put pieces created by following a step by step tutorials on portfolio. If you just used the reference images and modeled it yourself, then it's a different story. Just my opinion.
Not sure how I feel, Chivalry MW was great but I feel like the deadliest warrior was a step in the wrong direction. And then this was a step in the right direction Will still be cool to see what people come up with
Slum, That would be ideal for foot steps but what about tracks like from a snowmobile or a car or something... He meant floating poly's that would spawn when a player stepped etc. I think...
Fonts used for the gun are Molot and Boom Box , both publicly available and 100% free. I've also included a step by step guide on how I gave a retro sci-fi feel to a blocky font.
hello! i ve problem to make work this plugin for 3dsmax, when i choose the hint the program freezes and says action cancelled, could you please explain step by step how to use this script??
Oniram, glad you agree! It's been a dream of mine to write books on subjects that I really enjoy working on. This way I can tackle it step by step, while knowing what the community thinks of the documents :) .
This is a pretty good step by step guide that will explain good modelling techniques to maintain a balanced poly flow which your model lacks at the minute. http://www.sektor-41.com/forum/showthread.php?t=271
For reference, if anyone else wants to know where the tutorial dekard mentioned is, Chris Holden posted it here: http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html