Here's a quick example of something I'm currently working on and my approach (the heel in the high poly at the end was modeled separately, but uses same approach) It's not finished and I'm still working on getting the crease details looking best possible, but I hope it helps. I don't know if there is 'best' approach, but…
Oh wow, these are amazing! As someone with a starting interest in VFX, seeing your progress (and breakdowns) are super interesting. There are just two things about motion I can't wrap my head around that you've solved. So if you don't mind my asking: How are you animating the trails for projectiles? Dark Star Lux's Q and W…
For my University course we had to prepare a piece of art for our portfolio. I chose to model the first safe house of Sleeping Dogs but a bit different, based on a concept art by Stuart Ng. BLOCKOUT Firstly, I started by making a very basic Blockout of the scene. I had to be careful to position the assets as close as…
Hey guys. This is my concept art for the the art contest. This is going to be a shield that explodes after x time. Inspirations are from Sion and Ivern shields. Sort of dark star theme. Stars might be adjusted to better fit that theme. Shield will start subtle and gradually increase in opacity and saturation before climax…
Hi, fellow 3D artists! I come here to present my first ArtStation project: a customisable First Order soldier helmet from "The Force Awakens". Here I leave some of the pictures just to let you have a taste of what it looks like. You can find the whole project in my newly created ArtStation…
Glad to hear you guys are diggin the tutorials! Let me know if you have any questions and ill do my best to answer them! The next breakdown is of the gargoyle at the base of the stairs. It was done 100% in Zbrush. It was my first real attempt at zsketching out a more complex shape. In all honesty it kicked my ass. When I…
The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
Hey guys. I'm in the process of doing a low poly for high rez mesh and I'm starting to second guess some of my choices so far on some of the parts specifically with wires/cylindrical parts. Below is a HP wire and outlined in red is what I've removed for the LP version so far. I figure that this console if in a game and a…
Hey Hannah ,really liking what you've got so far but, I thought I'd jump in with some suggestions of where you should go next. First and most importantly I would say you need to start sorting the lighting out. Everything is a little flat looking since the cavern walls are lit almost the same as everything else, apart from…