Hello! Siberian Games is still recruiting. We are now currently looking for: * CONCEPT ARTIST We're currently looking for some talented artist that would like to show off his/her skills and draw some concept art / character! We guarantee absolute fun in using your own imagination to design our creatures as well. * 3D…
Some WIPs of a current scene. A small shrine-ish, would be set in a foresty glade I guess. The idea is to add a bunch of vines and moss later (maybe) to get a deserted feel. C&C appreciated. WebGL scene for full 3d preview is here. Aaand some pictures. Here's the leaves in their current state: And here are a better view of…
Well it's a very pretty work, regardless of the faults. It seems you learned a lot, so great success. About the scale and FPS though... I know you can definitely get that heavy foliage and have long views... I'm not a enviro guy so I don't know all the details of how -- I do know there is simply a limit to how far you can…
I started very with a very "freestyle" approach which was quite a bad idea. Didn't gather enough reference and the concept was quite boring. I knew I wanted to make a town environment but that was pretty much it, so the first blockout was quite flat. After getting some feedback from others and getting a better idea of what…
Still reading the thread but I found this kind of odd. [ QUOTE ] Amit Goswami Before you read any further, stop and close your eyes for a moment. Now consider the following question: for the moment your eyes were closed, did the world still exist even though you weren't conscious of it? How do you know? [/ QUOTE ] Sooo...…
*written as a well spoken,13 year old girl from a 90s TV show making an entry into her diary at the beginning of the episode* Dear Polycount, Today I exported my first (Not my FIRST FIRST!)custom material for this scene I've been working on. I have toadmit, I was pretty stressed out and feeling pressured to do so.…
Just cause your 17/18 ill let you away with it, but you got to be more professional if you want to proceed further in this area. One thing people look for beyond skill is people skills. You'll find that there will be people in the games and related industries that aren't amazing artists, programmers etc but they have the…
Unfortunately, I have not managed to cover the aspect of placing the foliage in the 3dmotive tutorial. The general idea for getting fairly decent placement of vegetation is to try and group the foliage in a ramp-like shape. What I mean by that is that you start with the largest objects and then add smaller objects around…
Looks Great man!!! Lots of good stuff, and good foliage work, My hats off to you for the amount of work done. Now for the critiques... I'm not sure I am feeling the Medieval scene. Could be the lighting, or the concept itself. Just something about it feels like "he did this to practice on". The models, and texturing feel…