good start. The whole thing is too wide. Look at the sign, and the placement of the pumps and bench, in your shot compared to the ref. The bench is too big too. ETA - Vig beat me to it. Your UVs need some help. You've got drastic variation in pixel density between the upper roof, and the column and the pump itself. That…
Or pick up a SATA 10k rpm Western Digital for a HD boost. I'm not sure how much ram you've got but 1 gig would be the minimum for 3d work, the ideal being as much as you can afford. ((That said there are plenty of people out there working with lesser hardware and creating amazing work despite technical limitations, I'm…
HP: Looking at the OP's portfolio, he seems to be interested in environment, hard surface and prop modeling. Giving him advice that would help him be a better character artist, game designer or executive producer isn't going to be very useful. I'm looking for similar skills in him to that which I posses, yes, because he…
What I mean is that Doom 3 environments (the most typical techbase ones) are built from prefabricated pieces, elements, of metal or concrete. Such as floor plates, or wall panels. A lot of these are quadratic or rectangular, because Doom 3 used tiling textures (well, materials) with sizes such as 512x512 or 512x256. So if…
cryrid, It was my understanding that the subdivision prefs in Topogun mostly just had to do with viewport rendering and performance and not map generation etc. etc. But whatever, I fired up topogun and flipped the pref on and off to see what would happen to the surface. Nothing changed. I did not generate maps with the…