It already is avoe the cloth material. The problem is that DDO wants to overlay the normal (rightly as it picks up the base Normal for the model). I can't figure a way to mask the normal for the cloth material unfortunately. I have tried clickin on the right of the material anc using copy/past maske, but that doesn't seem…
Look sweet so far. I'd improve the wood thats directly on the tent (connecting the cloth) and to be true, I first didn't recognize the door and ask myself "eh? where to enter?!" Maybe do it out of a diffrent colored clothpiece (like completly blue) And maybe you could add another wooden beam holding the cloth up, but a…
Yes it did cause some problems but it was minor, I first rigged her body first, then the clothing on top of that. then accessories, and he fibers. I then fixed the pieces so that they would work on each bone, she is pose ready now...after I took her to zbrush to move the errors the clothing gave me and exported on to…
Yes, I realize he doesn't have a body right now. I was saying that I believe your choice not to do a body, and skip right to attempting to do the armor, is the reason why he seems to lack any convincing proportions. I would start with the naked body, try to get that where it need to be first, then move on to the clothing.…
First off, you dont need 7k for a body which is as relatively simple as that one. See if you can lower it to somewhere between 3k and 4k. Secondly, what do you want to do with it? Do you want to add clothes and armour? Leave him naked? Just stop on the piece as it is? If you want to go the minimilalist approach, then just…
Thanx Askhat: Yeah sort of terminator body. Well here is the list of changes: -moved down belt and weapon caising -pectoral muscles have been risen -knees lowered and widen abit -biceps is longer and abit thinner -hands shorten -new specular map -defined some more normal map on seams and cloth -added folds to the clothing…
Getting textures for the floor, wall and bricks from Megascans library, and for the remaining assets like doors, ceiling, windows, props I worked on them in either Substance Designer or Painter. Made a simple pillow and cloth in Marvelous deisgner .I think I would be spending more time playing around inside the engine and…
looks pretty cool to me. if this is the reference: https://www.artstation.com/artwork/Jly8gz I can offer a few critiques: * Biggest thing sticks out to me is you face feels a lot older, I think mostly because jawline is less defined and features are less sharp. Your face while believable doesn't feel as young, athletic,…
As my first try to achieve a realistic real-time game character, took me months to get to anatomy that's isn't weird, below you can see some checkups that I did in the body process. After the body and head sculped I started the clothes in Marvelous Designer - never used before, took me 1 month to get the feeling of the…
Been making more progress on this! Ron's gotten a first pass. I've spent some more time tweaking some elements, some of which help a little (like cloth sim sweater) and others which are more successful (like the frost on the window). Hermione and her chair are the last major items to make, and then I might rework a few…