This is kind of a straw man. Valve has done some awesome original IP lately, and added a lot to their old IP (TF2 for example). Epic did Gears of War, which you might have heard of, and also just announced a new IP for their XBLA game. Bungie just bought themsleves back from MS, probably because they were tired of doing…
Those Star Wars patterns are pretty cool I'll have to check them out after I finish my current papercraft project. I started building the TF2 model Papercraft but I ran into a few snags, mostly with the quality of paper I was using, anyone have any suggestions as to what weight/type of paper I should use? The other snag…
Hehe crazy demo animation right there. Love the sniper scope cam too. =D Goldrush is sniper heaven. I set a new kill/points record for myself on that map. Goddamn I love this game! TF2 just gets everything right.
Touchscreens are great when you are looking at them. Imagine trying to play TF2 on a completely flat surface with absolutely no idea where your fingers are and nothing to stop them sliding around constantly. Imagine how hard it would be to consistently hit shortcuts in a modeling program, or even do a simple copy-n-paste…
If you don't have multimonitor(imagine you have only one 1024x768 TFT) and you enable the Ignore thingy will show that message I just divide by two the virtual desktop, so If you don't have almost 2x monitors in 800x600 will show that message because (1024x768)/2<(800x600) hehe Unfortunally some drivers returns to the…
Since we're diving back into it from the ground up and not just talking about polish/lighting...yup it flat lined a while ago. I would also suggest watching [ame=" https://www.youtube.com/watch?v=JJBNSDIOBXo"]this[/ame] and take into account their texture work and silhouettes. Especially when he says "we employ an almost…
Oh yeah glad to hear it's being used in some places! Then again it can be quite a twist to a pipeline, but trying it is worth it in my opinion. For me it really kills the few frustrating steps that used to annoy me in character modelling, ie, a tendency to model features bigger than they should be because of the 'busy'…
@Rhinokey : I kind of tried to do that, that's why I added a shell ejector and a slide + grip on it. But I agree that the front part as a slide is a weird conecept I didn't totaly understand your suggestion @Manic: It's possible that it's darker than my other textures. I just got a TFT screen and it's so much brighter and…
The most fun parts for me are - Roaming around looking at all the neat stuff - Interacting with the neat stuff in ways I couldn't IRL. The GTA games were fun for this reason. Getting into any nearby vehicle of any sort and driving it around on rooftops and through windows and stuff was the whole reason I played. The…