hey dude. I picked it up with the same intentions, that my daughter would enjoy playing it either with me or on her own. as you can tell from a lot of people here, the controls can be a little challenging and for younger kids (<8?) that is probrably a showstopper. I was hoping the controls would be the easy part and she…
Good morning, guys... I hope everyone had a great Easter and it is nice wherever you are. I am back to post another design that I am currently working on, and for this one, I chose to create a character that I can use effects like cloth simulation on in Unity as well as push my detail in my work much more... So this…
Don't get me wrong.I am referring to myself.For a long time,I have been experimenting with realtime renderers including game engines for rendering out my animations(not games) and most times,I get dissatisfied with the results I get even after scaling the hurdles required to get good results,I have even tried rendering out…
Aside from the attitude thing, you are on the right track! Your work is technically pretty good! You wont get a job with this, but I do think you could get an intern position as an env artist with a little more content(a finished scene) in your portfolio. I think you should work on a completed environment, join the…
Red Storm Entertainment is looking for UI Engineer to join the biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have strong programming skills that center around user interface functionality, as well as a passion for assisting artists and designers in achieving their vision this may be your next big…
Artstation Post: https://www.artstation.com/artwork/Qzeb38 Challenged myself to make a quick prop in as little time as possible without sacrificing too much quality. Found a hand drill sitting on my desk so I said why not! This one was a doozy, had been awhile since I decided to focus on a single prop. I aimed to get it…
Amazing. Some of these screenshots look almost like photographs even under close scrutiny. The choice of location is both unique and challenging (from a game art perspective, it can be difficult to achieve pleasing color and value contrast in an area that can generally be best described as "black and grey"), and so far…
Wow thankyou very much for the feedback :D <3 I will keep working on it! @BradMyers82: Cheers for the critique. I agree his head is large. I am still shaving his cranium down. I have not worked on the toes yet, they are just really bad extrusions! XD Will get to that soon. You are right about his pose . I was gona lean his…
Looks cool, although the brief is a bit dull, especially when compared to earlier ones like "Alternative Universe" and the age one. Not sure on the unlimited budget idea either, I feel like it's favouring realistic, complicated pieces over stylised simple ones.. I liked how in the past there was definitely a limit to how…
What i have heared so far and seen....not too impressed. a) Basically the visuals were not up to speed...yeah it's not about that but the animations clearly were not done b) what was the problem with ameter telling you when visible and when not instead of taking away your sight? c) this sense strengthening another gimmick…