basic sketch of environment for blockout. gonna be a zen-themed lounge in a wartime city which has had some unexploded ordinance crash through its ceiling
and this are a few of the screenshots from my blockout I made in Unreal I'll start making the high poly assets as soon as I decide on the final layout of the tomb :)
Ok heres the basic blockout attempt suggested by DKK. This was actually frustrating to do but it looks like it can prove very helpful for capturing facial expressions easier.
Hi i'm chalks teammate with an update on the general shape of the room so far the grey is my blockouts and the red Astatium/gyrosope is Chalks Feedback is greatly appreciated :)
Today's progress on the Puck set: Not sure if I'm keeping the fur like that. Some feedback on it would be great. The back fur is mostly a blockout. Same thing for the tail.
I chose Bard as well. Been working on the base mesh these past days, I struggled to sculpt the base mesh :( I'll make the blockout of the clothes later
Hey guys, just a small update ;) I did some quick tests for a rock and a gold ore material in Unreal: And here is a small update to the blockout: Cheers!
Today I'm working on sculpting my two griffin statues / sphinxes that are in the throne room. Here's a few picture's of my concept sketch and my blockout model.
Yes I'd agree, validating the target object early on via a given low res blockout cage is essential especially if the intent is to implement a none destructive workflow.